StatusReleased
PlatformsHTML5
AuthorOzin
Made withTwine

Comments

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I am confused on what the objective of the game is but I was pleased to know I could stock up on stones as much as I wanted to in one area.  The theme is clear but the narrative needs more explanation. I think this game could be really fun.

I enjoy the blinking 'Start' button.  This is a nice style touch. The games objective is difficult to understand. I can assume the objective is to defeat your shadow, but the way you're supposed to do this isn't very clear. 

Oh no!! I jokingly clicked the button to not enter at the beginning, and it left me at the screen that says "Go Home! Never return or else!" Now whenever I refresh the page it keeps me here and I cant access the rest of the game ;(  I suppose its my fault for being a smartass

edit: i restarted my browser and got it to work like that! i should know better than to be a jackass on purpose haha

 Viability:  I'm having a hard time understanding exactly what I'm doing right now. I think I need a little more guidance to get to the end. 

Presentation: I'm confused about the mechanics but things are color-coded and well thought out, So good UI, but some confusion with the mechanics.

Theme: I like your cryptic writing style. It creates a very mystical feel!

Engagement: Your writing is a plus as it asks the player to imagine much of the  world themselves. Some context for gameplay would help me have  more fun there however!

I am looking forward to seeing this system rendered out. Memory is a good theme to base your mechanics on, since Twine allows you to deliver so focused information to the player. As we discussed in class, remember to keep in mind the behavior you wish to reward: should players go into the Island of Memories and remember what they see, in order to defeat the shadow? Should they spend time and collect stones, to use in the context of strength? Should they demonstrate their good judgment when making choices in the Wisdom path? The more explicit and specific you make these decisions, the strongest the theme will be, in the eyes of the player.

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Going into each passage 'Wisdom', 'Power', and 'Truth' and then backing out to choose a different passage will soft lock the game. Whatever variable you have the stones connected to triggers upon entering the passage, and not the actual action of taking the stone.

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Take me to the adventure! We see the begging of moral choices (gray vs red stone), and a characterized narrator. Good start! Are you planning on expanding this, or trying something different for your Twine final game? We can discuss in class :)

yes, I think I want to expand on it towards the final Twine game version.

passages link to each other and everything is clickable, good job!

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Ohh i wanna know where i end up!! Give us moreee

Oooh!! Excited to see what could happen next :D