StatusReleased
PlatformsHTML5
AuthorOzin
Made withUnity

Comments

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it doesn't seem to load for me?

Same here :( 

I really love the art style in this. It gives like a more calming feel when playing the game. I was a little confused at first on the objective of the game but I started having an idea when playing that it's more meant for exploring around. It would be cool to have like a small map to kind of grasp an idea on where you are but that's just something small! Overall awesome job, it's kind of addicting trying to get all of the little dots :)

I got up to a score of 358! I felt accomplished sorta when after a while I wasn't able to find anymore of the purple or green dots, because I knew I'd grabbed all of them in the area. The gameplay feels nice, the movement makes sense for our little fish buddy. I dont know *why* our fish is collecting the dots but I assume he's eating them! The little fish movement is cute, but the background is a little blurry. Pretty good overall though!! :D

(+1)

The pellets refill your health, they’re populated throughout the map. Different other pellets give you more health than others. they’re food essentially, and other fishes can eat them too. When you fight fishes they diminish your health.,

Viability:  The game seems to run and works well enough. I was able to move and grab the pellets and didn't clip through walls.   One problem comes in with knowing the objective. Sure I get points for collecting the pellets, but what else am I trying to do? I'm a little confused there. 

Presentation: The animation is very cute and the pellets floating look works well in trying to give the game  an underwater feel . I think things are a little to zoomed out or zoomed in. I don't know where I'm trying to go  most of the time.

Theme: It's quite relaxing and fun. Def  has a calming effect on the player. No worries, just swimming.

Engagement: Calming, but I'm often wondering what my objective is. If I had a screen to help me know  why I'm there, I would be even better immersed. 

(+1)

The objective is essentially just to explore. I was looking to implement a map but still figuring that part out so the player has a sense of location.